+First Quarter Half Moon: +20->25 to injury rolls +Waxing Crescent Moon: +10 ->20 to combat rolls | +10->20 to Offensive injury rolls +New Moon: -20 to combat and Offensive Injury Rolls +Depending on the phase of the moon, you receive various bonuses. +Range: About the size of Beacon -> About The size of Vale (City). +When used, for a short time, the sky turns black, the stars shine bright, and the Moon shows itself to all. Together, we would carve our names on the world" - A Certain Moonlit Hunter "In my hand, I held a shard of perfection, a piece of the moon itself. Total Charges: 15-> 40 = 25 + 15 (Ruby Ribbon)Ĭost = All Charges -> Half Your Charges Ī Technique in which you call upon the moon's help and fight as one. When the charges run out, you must spend a turn recharging the blade with your soul. You gain Charges which can be used for the following abilities. +Also, it doubles as a storage device for Moon energies, increasing Moonlight's max charges. +"I mean, Moonlight's great the way it is, right?" The Color Of Madness | +30 EXP | Blake Bond Power Get! +All plants you nurture can burrow their roots far deeper than normal and spread them out much farther. Through this sense, you can make a mental map of the surrounding are. +You have a general feeling of where your plants are and what they're doing.
49375x Stealth to sneak attack combat rolls and removes stealth. 5x Stealth to sneak attack combat rolls and removes stealth. Ninja: Add 2.5x Stealth to sneak attack combat rolls and removes stealth. Hidden: Adds 2x Stealth to sneak attack combat rolls and removes stealth. (625)Ĭoncealed: Add 1.5x Stealth to sneak attack combat rolls and removes stealth. (468)Īround: Add 1x Stealth to sneak attack combat rolls and removes stealth. 75 Stealth to sneak attack combat rolls and removes stealth. +Depending on your Stealth rank and your opponent's Perception roll, you can enter different levels of 'Stealth'ĭetected: Add. Ninja II: You are able to truly make the most out of stealth. + Stealth (A+ -> A++): They say the most dangerous weapon is the one your opponent doesn't see coming. Hesperide's Hisses - Reward for someone that i forgot. ("Man, I remember when this was a 10-second thing and they could stack! Damn devs! Don't nerf the fun stuff!") +Scroll Of Time Stop x1: Stops time for 1 second. ("You could Perma frog someone if you had two people. +Scroll of Frog x3: Turn a target into a frog for 5 minutes. ("Kinda sucks you can't refine these scrolls anymore.") +Scoll of Refining x2: 86% chance on increasing the rarity of a weapon by +1. +Scroll of Resuscitation x3: Immediately revies a person to half HP if they died within the last minute. +Scroll of Teleportation x5: Scrolls that teleport the user to a location they've been to before.
("Back when they were a full heal and cheep, no one played clerics.") +Scroll of Healing x5: Simple scrolls that heal a person by half of their "HP." You're not sure how that works in real life, though. Magic Pack: A small pouch that has a few spell scrolls from that odd game dimension you visited. It had granted Markuth immortality and boosted his semblance
(GM decides how much)Īzure Gem: A gem that holds some sort of wish-granting being. +You gain a bonus to this damage based on how loudly and enthusiastically you shout Explosion.
+Opponents take half damage if they can beat a reflex save of: 35->40 = +10 (Size) + 25->30 (Power LV) The explosion carries the same strength at every point. +Deal 1d100-> 1d115 as an offensive injury roll in one area. Let the world see why explosions are the best attack ever. Neve, Chester, Milo, and Iris bond up! +2 | Pocket Salem bond +1 Reflect and Aerokinesis Semblance Coins: Coins that contain semblances for aerokinesis and the ability to reflect blows back at attackers for double damage.
Knock Out Semblance Coin: A coin that contains the semblance of someone that could expand a field that would knock others unconscious. Ruby, Felica, Blake get a 'Shadow Of Their Soul!' (Not yet! You gota ask em!)